Die Hard is definitely a Christmas film round these parts, and it's the perfect season to dive into the series' surprisingly long video game history.
[side-scrolling beat-em-up](https://gamerant.com/best-side-scrolling-platformers-all-time-ranked/), Die Hard Arcade hit floors in 1996, and was later ported to the Sega Saturn and PlayStation 2. [the Commodore 64](https://gamerant.com/commodore-64-mine-cryptocurrency/) in 1992, Die Hard 2: Die Harder is a static first-person shooter that takes players through the events of the second movie. Die Hard Trilogy would receive a sequel in 2000 called Die Hard Trilogy 2: Viva Las Vegas, which carried over the three distinct gameplay styles, but told its own original story that swapped the styles between levels. The first beat-em-up to ever use texture-mapped 3D polygonal graphics, Die Hard Arcade was very technically impressive for the time, and it still holds up fairly well today. In the Commodore 64 version of the game, players control Bruce Willis' John McClane from a side-scrolling perspective, and navigate him through a series of corridors and rooms. From the beloved Die Hard trilogy on
Die Hard is considered one of the greatest action movies of all-time, but that wasn't always the case. Prior to its release, expectations for the movie were ...
It was on in the centre of the biggest soundstage on the Fox lot in LA, and around it the entire floor was the airfield. “The night came and we were ready to shoot,” Harlin said. And when I woke up and looked out the window, I couldn’t believe my eyes, because the grass was green and there was not a snowflake in sight. “I remember the most horrendous disappointment was when we went to Spokane, Washington. “We were literally hunting for snow around the country and in Canada,” Harlin said. “I was very passionate and confident, but not cocky, because I really had huge fears and doubts.
A Christmas Story,” “It's a Wonderful Life” and “A Christmas Carol” are standards for the holidays.