Feline adventure Stray is filled to the brim with fun puzzles to solve, and you'll encounter no shortage of them upon first arriving in the Slums.
Inside, you'll find Sheet Music 8/8, which you can give to the nearby musician to hear him play a catchy tune before being on your meowy way. Step 2: Head up the stairs once you're in the house and find Elliot sitting at a computer. Heading into the alleyways, and look for the door with the black-and-white blueprints hanging on it.
Your ultimate Stray resource - Stray is a narrative adventure for PS5 and PS4 in which you play as a cute little cat. Deve...
Here, you can see any items you're holding, as well as any B-12 Memories. It's worth having a look around, because you can inspect objects to see them in a 3D view, but most importantly, any Memories in the area will show you a glitchy clue as to their whereabouts. You can't just jump around willy-nilly in Stray. If you want to jump somewhere, you'll first need to approach the edge, wait for the X button prompt to appear above your desired landing spot, and then jump. In this part of our Stray guide, we have pages telling you where to find All Collectibles throughout the game. In this section of our Stray guide, we have a breakdown of All Chapters in the game. If you're looking for help while playing Stray, this is the place to be. In this Stray guide, we will be exploring everything the game has to offer.
In "Stray," the game for PlayStation 5, PS4 and PC, there are tons of catty things players can do. Some have in-game functions, most don't, but all are ...
If you poke your nose around too much, you’ll suffer the consequences, like getting your head stuck in a bag. For an added touch of realism, the PS5 DualSense controller’s adaptive triggers, which adjust the tension of the rear buttons in response to gameplay, are harder to press down during these sequences. First and most importantly: There’s a dedicated button (circle on the PlayStation controller) to “meow,” which you can mash to your heart’s content.
Stray, the new game from BlueTwelve Studio that puts you into the paws of a cat, introduces a beautiful sci-fi world. But it's all grounded by the fact that ...
Those are just 10 of the fun ways Stray lets you be a totally normal cat in a totally new world. Well, they certainly seem to react to a cat rubbing against their legs, and some of them certainly seem to love it, if the hearts on their monitor-faces are any indication. Thankfully, BlueTwelve has placed a few distractions around its world to allow you to do just that. Sometimes you need a break from exploration, piano playing, and clawing up the furniture, right? It's ok to paws when you come across a carpet, wall, or couch that needs scratching on your adventure. But it's all grounded by the fact that, as a cat, you can do some pretty normal cat things while playing Stray.
Electric cable; Poncho; Tracker. In this Stray guide, we'll be looking at how to get Elliot's poncho. Turns out, even robots feel the cold ...
Head back to Azooz to get the electric cable and give it to granny, who'll knit you a sweet poncho. To start this quest, you'll need to speak to Granny, who'll tell you that she'll knit you a lovely poncho if you can get her some electric cable. In this Stray guide, we'll be looking at how to get Elliot's poncho.
Stray isn't on Xbox or Game Pass yet but there's a chance it will as it's listed at 'console exclusive for a limited time'.
As for the Stray Xbox Game Pass release, that's a little harder to predict. That suggests it's only a timed thing and will eventually be a Xbox release as long as you don't might the wait. In our Stray review we called it a "phenomenal, if compact, feline adventure" and awarded it 4.5 out of 5.
Very early on in the game, you'd learn how to meow in Stray. There's a dedicated button for it: it's ⭕ / B on the gamepad. But apart from letting out a cute ...
Meow and the Zurks will notice you and to make Sentinels turn your away, clearing up spaces where they’ve been tightly guarding until then. To make them appear, just meow and the lights will show you the way. In fact, meowing eventually becomes a useful tool for you in your journey the deeper you get into the game.
Stray has a lot of Chapters, and within those Chapters, the game tends to focus on a specific type of gameplay. For example, in The Slums, the game takes on ...
The best way to engage in combat is to use your cat-like grace to outmanoeuvre the enemy and blast them in a hit-and-run kind of way. If you don’t know where to go, B-12 will give you a hint. If you ever get lost, or you are unsure what to do, you (nearly) always have access to your partner in crime, B-12. This charming little drone will be your connection to the world. Stray has some phenomenal level design, and a map is not needed to get around. The game doesn’t have a map, because it has been designed to not need one. Stray has a lot of Chapters, and within those Chapters, the game tends to focus on a specific type of gameplay. In these areas, you have a lot of space to mess around in, and the game is not afraid to hide all kinds of things. Earlier we mentioned you will spend a lot of time running away from enemies - and this is true - however, there is a section where you can fight back. For example, in The Slums, the game takes on more of a classic adventure style of play. Not only do you have nine lives, but you also get the power of unlimited meows and a free pass to accidentally knock things off shelves. Despite all of these scripted jumps and whatnot, Stray has a lot of freedom hidden in its world. In fact, Stray is excellent at delivering a meaningful experience, whilst also maintaining a fair challenge in all of its Chapters. We are here to ease that entry even further.
You'll find one abandoned safe with a mysterious note attached to it. Find out how to open this in our Stray Guides.
If you want, you can just skip to the last step of this guide and find the digicode itself, which you will input in the four-digit nine-key password lock of the safe. Exploring around The Slums, you’ll eventually find a safe with a mysterious password digicode, the only one of its kind in the entirety of Stray. If you haven’t yet, you can find it near Morusque, abandoned on a pile of trash, near the entrance of The Sewers. You can open this safe in either Chapter 4 The Slums, or Chapter 6 The Slums Part 2, but it’s best if you can open the safe as early as Chapter 4. For our Stray Review, click here.
Complete walkthrough for Midtown in Stray - Midtown is the 10th chapter in Stray, taking place after you beat Antvillage. ...
Head to the bar and on the left-hand side is a yellow drink you can take. Use this path to get to the balcony where Blazer is. This lever is used to repair the hologram on the left side of the stage. Go past it around the back of it to the left. After a short cutscene, head out the doorway and turn left to take a bucket lift across and out of the factory. You'll receive a message, showing you four objects in the apartment you need to find. Return to the changing room and insert the tape to the boom box. To start with, bring the box to the left-hand switch. Jump to the railing, then onto the sign, where you can reach the camera. Clementine is the robot you need to find in order to advance. Go to the other side of the platform and up the stairs. From Camera #1's location, get back onto the walkway and go around to the other side.
Stray Memories locations · Inside The Wall - no memories · Dead City - no memories · The Flat - 1 memory · The Slums - 7 memories · Rooftops - 3 memories · The Slums ...
Get past these to find a pipe you can climb into on the left, and at the other end you can scan the sewer system. You can also talk to Elliot while you're here to complete a stage in the process to unlock the Stray safe code. You can also start your search for the Stray Notebooks here, if you haven't done so already, by talking to Momo. If you picked up a fourth can of energy drink, you can also purchase the Stray Sheet Music Azooz is selling. We've taken the legwork out of this search, with the full lowdown on all of the Stray Memories locations. Also, in Chapter 6 you revisit the same area of The Slums that Chapter 4 is set in, so those memories can be found during either level.
You probably already know that humans like Stray, informally known as “the cat game,” very much. The more pressing matter is this: How do cats feel about it ...
It’s unclear yet if this week’s buzz is a flash in the pan among the plugged-in social media set—seeing as “cat gets lost in cyberpunk city” is scientifically calibrated catnip for the Extremely Online—or if it’s indicative of a potential jump to a broader audience. (Refer to the pic at the top of this post.) Stray’s ultimate reach remains a variable. Others, unaware of their limitations, try to scale the wall a TV is mounted on.
Early on in Stray you'll come across a safe in The Slums. On the safe you'll find a clue to help you find its “mysterious password,” but none of the robot ...
Grab this treasure and take it over to Morusque to continue his quest. Face away from the Guardian and walk straight until you see a neon red sign, which adorns the entrance of the local watering hole. After you talk to the Guardian and they deem you safe, turn left.
Everything you need to know to find every hidden barter item in Stray. Stray - collage of barterman and super detergent poster ...
Return to the main plaza, and face the bulk of the Slums. You will see several paths you can take. Take the right path and follow it to the front of the store. To find the Super Detergent, go to the store with the Super Detergent poster from earlier. Once you enter the Slums and have spoken to the Guardian, simply head right and down the stairs. There are a total of four viable Energy Drink Cans in the Slums, and they are all found in working vending machines. When you first get to the Slums in Stray, you have a fairly large area to explore.
Stray is a joy to play on the PlayStation 5 controller. The haptic feedback makes being a cat immersive thanks to a mix of rumble types, adaptive triggers, ...
So much of the game succeeds thanks to its faithful renditions of feline movement and behavior — the catting of it all, you might say. The haptic feedback’s varying intensities, as you get up to cat antics, read as practically invisible and delightfully immersive. The adaptive triggers come into play when you scratch surfaces like mossy poles, sofa arms, and rugs (is the latter actually “doing biscuits”? I’ll count it). To scratch, I alternate the left and right triggers, which take a satisfying amount of pressure to push down, before yielding with a little controller rumble as the cat peels away from the surface with his claws.
Note: For this chapter, there is the Pacifist Trophy, awarded for not using the Defluxor weapon to kill any Zurks. For more info, see our guide: Stray Trophy ...
Descend the stairs and use a series of pipes to get down to the lower floor. Once the door is open, proceed into the next horrifying room and watch the cutscene. Climb the barrels to a higher platform to cross over to the left-hand side of the room. Hop off to the right and through the gate. He'll open it just enough for you to get through using the floating barrels in the water. When you're ready, hop on and the chapter will begin.
Stray is a puzzle platformer where you play as a cat in a futuristic city. Here's whether it's on Xbox consoles.
On PlayStation consoles, Stray is actually included in PS Plus for July. It’s certainly a unique take on the genre, and has won the hearts of gamers and cat-lovers with its feline protagonist. It combines stealth-based action with puzzles and environmental storytelling to tell the story of a robotic civilisation, in a world filled with anguish.
You don't need to be a cat lover to enjoy Stray, the new game for PlayStation and PC. But it helps. In the new game from Annapurna Interactive, you play as ...
Zurks jump to attack, and if they land on you, you will need to shake them off before more attack. The game recommends playing with a controller. Stray is a game about discovery.
The new PS4, PS5, and Windows PC game from BlueTwelve Studios and Annapurna Interactive lets you play as a stray cat exploring a dystopian city filled with ...
It’s a treat to see the trilling cat and B-12 work together in a fusion of flesh and technology — a cyborg, if you will. Still, for all the refreshed perspective Stray naturally provides through its feline protagonist, this is a deeply traditionalist vision of cyberpunk that, while handsomely executed, doesn’t quite come alive with its own identity. Unlike an Uncharted game, however, Stray is non-violent, foregoing all of the murderous action to focus entirely on a quiet kind of exploration. This is a streamlined, accessible approach to platforming, less reliant on timing and dexterity than that found in the Mario or Tomb Raider franchises, but which intends to make you “feel” more like a cat. As a biological creature, your body is at odds with this cybercity and the robotic inhabitants that call it home. The specter of Kowloon Walled City looms large in the pop culture imagination.
Step-by-step guide to unlocking the Slums safe in Stray.
It will fall over and reveal the code to the safe. Not only that, if you show the code to any robot, they will hint that you need to find a “geek”. You may think that deciphering the code manually is the solution - heck, you might even think that numbers written on the walls around the safe are the answer. On the safe is a note that is completely written in binary code. Going left will lead to a robot that wants to learn music, but if you continue past this robot, you will find the safe. In fact, you will likely spend more time in The Slums than anywhere else.
The next memory, this time a mural of a companion, is to the left of the Guardian in The Slums (the robot carrying the staff you meet when you first arrive).
Memory 24/27: Now, go across the street to the barbershop, the building to the left of the hat shop. Turn right as you go through the gate, and pass the yellow barrels by the gate. There will be a table with bottles on it in the center of the basement when you arrive. Memory 22/27:After picking up the battery in the Neco factory, return to the central square with the large hologram in the middle. Interact with the memory in the back left corner. Go through the gap in the fence at the top, and turn right. Memory 20/27: Follow the stairs up from the subway tracks. Memory 18/27: From there, take the ladder up, and pass the two robots playing a board game. Go downstairs, and interact with the mannequin behind the Companion you meet. Follow the pipe left, and jump over to a smaller pipe along the left wall. Memory 12/27: After Seamus opens the gate for you, go straight until the path breaks left and right. Memory 7/27: In Momo's apartment, go past Momo into the bedroom behind the beads.
When Clementine tasks you with sneaking into the Neco Factory to steal a battery that will power the subway, it can take some time trying to work out what ...
With him in the back room, finally steal the Worker jacket and move on to the next step. Now jump back onto the first floor and go to the other side, jump up on the ledge again, then straight onto the next camera. The three cameras are pretty easy to get rid of and can all be accessed after running up the stairs in the picture above, as they are all on the first floor. There’s a shop on the corner of the alleyway you went down to find Blazer. In the window, you’ll see the jacket, but every time you run in and try and take it, the shopkeeper will stop you from doing so. Talk to him and he’ll explain that he’ll need a Worker Jacket and Worker Helmet to disguise himself and carry you inside. Luckily, we’ve put together this Stray How to get the Worker Jacket and Hat guide to show you exactly what you’ll need to do in order to get there.
This now-lost city on the outskirts of Hong Kong is perhaps the most influential gaming location you've never heard of.
As he decompressed on his flight back home, he revealed a vain hope: to catch a second glimpse of an ongoing obsession “before the future comes to tear it down.” This obsession was the Walled City of Kowloon. He wrote: “Hive of dream. On your daily strut through the ruins of industrial civilization, you slip down a crevice, into the darkness, landing hard in a moldering sewer. How they seemed to absorb all the frantic activity of Kai Tak airport, sucking in energy like a black hole. But I’m going to focus on something else: namely, the seemingly limitless influence of the now-lost Walled City of Kowloon. Thanks to a partnership with Travel Cat, there’s even a Stray-themed collection of harnesses and backpacks capable of carrying “25 lbs of cat in its sturdy, well-ventilated chassis.” You hammer L and R to scratch trees (and furniture). You purr from nooks and lounge in crannies.
In this Stray Guide, we tell you all the locations where to find all of B-12's Memories. Here is ClutchPoints' Memories Location Guide.
- After stealing theAtomic Battery, inside the nightclub, ride the servant’s elevator on the counter table behind the bartender robot. Turn left and fight off the Zurks. Turn left again to find a pipe hole on the wall. - After saving B-12, distract the first drone you come across and trap it inside the room. Walk towards the screen showing a mugshot of Clementine. Walk across the plank, traverse through the air-cons, and hop further up. Look down the hole to recall a memory. To the alley behind Morusque. Hop on top of the air-conditioning units and find a mural on top. Jump into the pipe, and at the end of this pipe B-12 will reminisce a memory. Before hacking the screen door, head straight to find a Neco Corp. Signage. You’ll find a dead robot looking at the stars. Approach the wall mural to activate a cutscene. Find a small box-shaped room, and jump to its roof. More importantly, these memories contribute to the lore-building and tell the deeper story of Stray. All of the memories labeled as MAIN are obtained automatically as you progress through the game.
Where to find all B-12 Memories - Where are all the B-12 Memories in Stray? In Stray, one of the main collectibles hidden ...
Go inside and the Memory is on the back wall. Once on the other side, head to the right to find this Memory at some bookshelves. Through the next door, this Memory is easily found on the right. Walk through and you'll find this Memory to the right. This Memory is inside a security station right next to the big hologram. Before you interact with that, go to the far end of this section and this Memory is on a ruined Neco Corp sign. There's only one path up, so jump up to the next rooftop and this Memory is dead ahead. Head up the left-hand stairs, and this Memory is on a small table ahead. Head up the stairs, then this Memory can be found on the left. This Memory is very hard to miss. The first is to the left of Guardian, opposite Morusque. The second is in a back alley next to the location of Memory #6. The final vending machine is on a rooftop just past the napping robot. The Memory is unmissable, so don't worry about this one.
Stray breaks publisher Annapurna Interactive's record for concurrent player numbers on Steam and is still in the top 15 games.
This makes Stray the most popular of Annapurna Interactive’s releases on PC platform Steam according to Benji-Sales on Twitter (thanks VGC). The game in second place, Twelve Minutes, managed to rack up just over 8,000 concurrent players in comparison. While player numbers aren’t provided on PS5 or PS4, the game is sure to have been a hit there too as it was included in PlayStation Plus Extra and PS Plus Premium on day one. Stray has seemingly been a resounding success for developer BlueTwelve Studio and publisher Annapurna Interactive as it has broken the publisher’s record for concurrent player numbers on Steam by quite a margin.
'Stray' gets the most out of its cat protagonist, as this new PS5 game fully understands everything we love about our feline friends.
The camera actually pulls out a bit to frame the shot so you can see everything this mischievous cat is pumping into its text prompts. It’s kind of their whole "thing." Any given cat will spend as many as 18 hours a day catching Z’s because they need to store up energy to knock things off shelves, scratch at doors, and generally be weird menaces in the middle of the night. Another universal truth about cats is that they hate any door that’s closed and will do anything it takes to let you know that. I’m pleased to report that this game makes the most out of its material by fully grasping what it is that makes these enigmatic creatures so beloved as pets and internet icons. That stuff is all fine and good, but it’s secondary to the part where yo this game is about a cat. This type of gravitational ambition is fully on display in Stray, which occasionally asks its nameless protagonist cat to gently paw at objects until they fall off high surfaces for the sake of solving puzzles.
In order to complete Stray's fourth chapter, players will need to get their paws on four notebooks, each of which contains details about the outside.
After entering the window and squeezing through a gap in the glass-paneled sliding door, players will be able to find Clementine's Notebook on the desk near her computer. They can then head back out into the main part of the flat and into a row of bookshelves with a ladder at the end of it. Momo will give players his notebook after they speak with him, before going on to reveal that he's now done with dreams of the outside world.
Before they'll be able to open the safe in the slums, Stray players are first going to have to follow a few cryptic clues to find its four-digit code.
To use it, players can head back around the corner and give it to Morusque, who'll then proceed to play it. Players can then return to the safe and open it up by typing 1283 into the keypad. A trip to Elliot Programming is therefore in order, which players can find around the corner from the bar.
The new cyberpunk cat game for PlayStation and PC has sparked a feline frenzy online, with even real-life cats transfixed by the game footage.
Maybe now cat owners can also leave the “Stray” loading screen or opening gameplay tutorial running for their fur babies, as well. After all, there are millions of cat videos on YouTube, and searching “cat meme” on Google draws about 198 million results. Your stray soon teams up with a sentient drone named B12 (who can talk to the humanoid robots for your cat character), and the two of you explore the city and solve puzzles to find your way home, discovering what happened to all of the humans along the way — while also avoiding hungry monsters who want to eat this cute kitty up almost as much as the players do. The PlayStation blog post also introduced the three cats that inspired the game’s leading feline. “Stray” was trending on Twitter on both Monday and Tuesday, around the game’s launch, drawing more than 363,000 tweets by late Tuesday afternoon. The BlueTwelve Studio game developers weren’t immediately available for comment.
Purrfection - We're sure you've noticed, but Stray launched yesterday, and it's been capturing hearts across the board. It...
Neither of them batted an eyelid the entire time. We're sure you've noticed, but Stray launched yesterday, and it's been capturing hearts across the board. This new Twitter account is dedicated to sharing images and videos of our feline friends checking out BlueTwelve's debut title.
An animated scene from a game showing a cat sitting at a dystopian bar with two. Credit: Annapurna Interactive. > ...
This clearly adorable reaction is down to Stray's attention to feline detail, how specifically it gets cat things right. Tweet may have been deleted (opens in a new tab) And it's the game's appreciation of classic cat behaviour which has gamers finding their screens blocked by unlikely enthusiasts: their real cats.
Stray, the adorable game that sees you take on the role of a lovable cat in a cyberpunk world, has been doing very, ver…
Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. "Stray creates a journey filled with such a sense of exploration, on top of the chance to indulge in as much cat-truction as you like. In fact, it has become the biggest PC launch ever for publisher Annapurna Interactive (which I feel should rename itself Anna-purr-na for the occassion).
A Twitter account is capturing adorable moments when house cats are becoming interested in Annapurna Interactive's Stray, which features a cat as a playable ...
Compared to almost everything else happening around the globe, this is so wholesome. Annapurna Interactive’s Stray, the fantastic adventure game where you navigate through a cyberpunk-inspired world as a cat, is winning over more than just players. So, someone smarter than I am made the Twitter account @CatsWatchStray to bundle up all of that joy in one place.
If you want to break into some of the safes in Stray, then you'll need to unravel a few mysteries to get the unlock codes.
Head back to the safe, input the code and the safe will open. If you haven't already, head to see Elliot, the robot you give the poncho to. There are clues for each, though, so here's how to solve them and open the safes.
For as charming of a game as 'Stray' is, it undercuts its thematic core by imagining a post-human future in decidedly human ways.
They have to be vulnerable to the shenanigans of a cat in the same way that humans are—prone to falling or dropping things in your chaotic presence. It is alien and disgusting, and the game’s camera is terrified of it. I hope the companions do, though, and that when they build cities (I hope they do not build cities), they do not look like ours. There are, admittedly, some restricted areas but most of the time they’re only restricted for companions and open to a little cat. In the sewers which connect the slums and midtown, there is something like a living web. The companions have to feel like humans for the game’s premise to work. Other times, you’ll be awkwardly trying to position yourself in such a way that you can actually target the ledge you want to jump to. What follows is a mostly sweet, occasionally perilous adventure through the city’s several districts—beginning in the slums, climbing, through the sewers, to midtown, and finally arriving at the top of the city. On all of these fronts, it is a rousing success, but I couldn’t help but leave the game feeling warm and empty as the credits rolled. Most of the time, this feels totally fine and you’ll jump to the thing you want to jump to. The slums, where you’re first introduced to “Companions,” the game’s humanoid robots which have begun living their own lives in the absence of humans, are introduced with a slow walk down a long, cramped, neon-lit alley. You can rip up carpets or drapes, which the companions seem unbothered by, or find little nooks for taking naps—all of which are extremely cute.
You'll find a safe in The Slums with nothing but some binary code as a clue... Here's how to crack open the digitised safe.
Start at Grandma, and facing away from her, advance ahead and just past the two robots sat on the floor to your left. His flat is out of the way and very easy to miss, but he's only a short stroll from Grandma. Stray is full of platforms to ascend and cat-sized puzzles to solve, and while it all becomes natural to you in time, life as a cat can be a little confusing initially.
Also, why am I collecting energy drink cans in this PlayStation Plus hit?
How did a game that was so wonderfully good at giving us a kitty-cat to play as, with such precise and delightful observations of kitten behavior, find itself in this place? Heck, if it desperately needed to go sci-fi, maybe I would stumble on surviving computers and traps, something to evade in a cat-like way. These grow eggs, the eggs spawn Zurks, and you have to murder them up with a purple light. Maybe I’d need to find a drink here and there, and perhaps I–as the player–could piece together something of the history of the place, to the cat’s obvious indifference. Your role is really never more than finding third-person platform routes to a destination, and jumping about the sprawling city areas offers you a great deal of freedom. You’re still—albeit now wearing an enormous robo-saddle—a cat, and while I’ve yet to meet the cat that would willingly help anyone to do anything, it’s still fun to play. Even the ability to roleplay as a cat, which is to say: ignoring your tasks and just finding cool places to sleep. Then, in glimpses at first, you see some rather unpleasant pink-blob creatures that feel like they’d be more at home in Inside. They scurry away, however, so you can carry on your kitty way, jumping and dashing about, looking for safety, and as a player, desperately wondering how you’ll reunite the little guy with his family. After a little sleep, the four cats head off on a journey, crossing the ruins of what was once an enormous structure, jumping from concrete block to massive pipe, trotting down railings, and poking about in a very cat-like fashion. B-12, your robot companion, appears to be able to speak to cats and robots alike, and also possesses the astonishing ability to “digitize” physical objects, then rematerialize them when needed. Without any fussy nonsense, no tiresome cutscenes, the camera gently swoops over four kittens living in the overgrown remains of a dam, before settling behind the ginger critter of the collection, and gives you control. There’s a lot of buzz about Stray right now, by dint of its coming out during a pretty dry patch for new releases, and more importantly, how you get to play as an incredibly cute cat.
Stray has a fair few collectables scattered throughout its runtime. These tend to be one-and-done things, like Music Sheets, or Flowers.
You will see a small pipe on the wall that you can jump onto. To your right is the beaten path - the way the game wants you to go. The second Memory is a bit trickier to find because the game actively tries to lure you away from it. Follow this corridor until you get to an offshoot passage to the left that is also filled to the brim with eggs. The Sewers has two available Memories, both are missable in a way that cannot be backtracked too (you only get one shot unless you want to restart), and they are both pretty well hidden. You can tell when there is a Memory on your level by checking your "Memory" screen.
The loveable cat game Stray is having some shader stutter issues right now, but here are some tricks you can try to help the game run smoothly.
Just go to the shader cache option under 3D Settings > Manage 3D settings and hit off in the dropdown menu. In the Details tab, find Stray's main process (the one with the biggest number next to it), and right click it. You can check for updates in your GPU software (opens in new tab) and download the most recent one. You first port of call for any game issues, is to check that you have the latest graphics drivers installed. What's really odd though, is that in one scene I was able to recreate the stuttering over and over, but only with the mouse input. That's a significant difference, but only really happened as the game tried to compile shaders while I was whizzing by the scenery on the zipline bucket.
After scaling the Zurk-infested rooftops to install the newly-repaired transceiver for Momo, Stray players will again find themselves back in the slums.
In order to find the code for the secret lab the intended way, players will need to make use of the secret message they found a moment or two ago. The first is the picture of the two robots shaking hands to the far right of the desk. Rather than a secret message, this one instead reveals a hidden keypad that requires a four-digit code much like the Digicode panel from the end of Chapter 3.
Stray is as solid proof as any that being a cat isn't as easy as it looks. The third-person (third-feline?) adventure game, out now for PlayStation and PC, ...
If you’re looking to snap magazine-worthy screenshots—at least while playing the game’s launch version—the best thing you can do is to play with the HUD off. You can see the specific radius of the danger zone, at least, displayed as a meshed circle of lasers. It’s the closest thing the game has to a mission log. You then have to look at the visual cues and see if you know where the location is. Also: It only works on the Zurks, so you can safely aim it at yourself without risk. B12 can show you the general location of a memory by way of a still image covered in choppy static. But the easier method, at least in my mind, is to just…explore every inch of the city. Meowing will summon enemies—a species of mono-eyed robo-rodents called Zurks—toward you, allowing you the opportunity to give them the runaround. The way to “100 percent” Stray is to find all of these memories. If you find an item and are at a loss as to who it should go to, just try giving it to everyone. Scratching at a door, by alternating the left and right triggers, might cause a Companion to open it up. You can deactivate this prompt in the settings, which makes Stray feel a bit more cinematic, while also obfuscating the game’s routes.
This adorable cat is ready to play today on Xbox, PlayStation and Steam. Annapurna Interactive. I've always had a soft spot for stray cats.
The cat was smart and resourceful. The cat was badass. Not long after you wind up in the city, you team up with a little robot named B-12. The flying bot outfits you with a backpack for all your findings. Life in the sun-dappled paradise comes to an abrupt end for you when an accident separates you from your cat family. I was entirely sold on the concept of a cat navigating a cyberpunk dystopia then, and I'm happy to report that the game does not disappoint. The Outside is strikingly different from the hauntingly beautiful city you wind up in.
Before players can complete Chapter 3 of Stray, they'll first need to unlock a door by using a special four-digit code that's hidden in a nearby room.
This will lead to a conversation with the slums' guardian, after which, players will be able to freely explore the area and can begin tracking down its many memories and hidden pieces of sheet music. As they get out of this second bucket, players will find themselves being chased by Zurks and so will need to quickly hop through the gap in front of them in order to escape. Soon after, players will come to a painting of a beach which will remind B-12 of the wide open world outside, and then another bucket that leads down to the Safezone.
If you'd rather not hunt down every Digicode and safe key in Stray, this guide should help point you in the right direction.
Translate the note that you find on that bed, and the key to the safe will be all yours. That is the code you need to enter into the recently discovered keypad in order to access the hidden area. Inside the shop is a sign that B-12 should be able to translate. There’s a good chance you won’t need to “cheat” (if you’ll excuse the use of that phrase) to find this code. You’ll find this safe in the optional “library” area in The Slums. In order to find the key to that safe, it’s best to put yourself in a position so that you’re staring directly at the front of the safe. While the game is usually pretty good about pointing you in the right direction when it comes time to find those codes, it’s still pretty easy to lose your way and suddenly find yourself desperately searching for that magic combination of numbers.
Stray is a game that stars an adorable orange cat, which has helped make it a sensation. And animal foster and rescue organizations have streamed the game ...
Stray’s publisher, Annapurna Interactive, also partnered with the Nebraska Humane Society as well as Cats Protection, a U.K.-based cat welfare charity, to help raise funds for the game. The story is melting the hearts of cat lovers and tugging on their heartstrings, and animal foster and rescue organizations have even been able to stream the game to get support for the kittens and cats in their care. They can also share information on kitten season, the importance of spaying and neutering pets, and why you should keep your cat indoors. Crits for Cats is one such organization, and it currently uses a Twitch channel and Twitter account to showcase rescue and foster cats and kittens. That fundraised money is going to directly help the pets in the shelter. Donate $5 to the shelter and you'll be entered to win a code for the game!
This cat cats like no cat has ever catted in the medium before. They're a good little dude eager to scratch up carpets and nap wherever they like. This game has ...
Indie titles have long been exploring how dramatic narratives and imaginative world building can exist without the lingering presence of violence, but this experience is one that brings it to the mainstream and shows that games are capable of so much more. I play fewer games nowadays, but still remain invested in the medium as a critic exploring all manner of popular culture, and Stray stands out as one of the most distinct games in a very long time. How everyone in Stray responds to you is rather magical too, and reinforces the passivity that cats naturally exude. I did this so much, hoping to stumble across something special, but almost felt happier that I didn’t. BlueTwelve took the time to make every facet of its world a natural playground for the player, allowing them to scratch up carpets and clamber atop rooftops for a nap whenever the situation calls for it. While the game is largely linear and the majority of platforming and puzzles can only be completed in a very specific way, you are still allowed to leap atop precarious rooftops and thin fences that lead nowhere. I’m only an hour or so into BlueTwelve’s feline adventure and I’m already engrossed by its rich dystopian world, inventive mechanics, and the most accurate depiction of a cat ever seen in video games.
Internet trends come and go, but pet videos are here to stay. And finally, video games have a chance to bask in the light of internet pet virality, ...
The posting trend has the air of those TikTok trends where people play sounds to their pets to see how they react. The pet interest speaks to the high-caliber work being produced by BlueTwelve Studio, if a game can be both about, and of interest to cats. (One dog almost breaks the television screen, it’s so excited.) The premise is oh so cute, and the feline protagonist has demonstrably captured the hearts of a lot of people in its intended human target audience. Cats aren’t the only pets having fun with the game. The videos all follow the same format, more or less, with clips of animals pawing at the screen, or just watching the game intently.
Stray has finally launched and developers are hoping to use the hype to raise money for a cat charity looking to save homeless cats.
To help raise money for kitties in need, enter the Stray giveaway. For those based in the United States, donate $5 to the Nebraska Humane Society shelter. Annapurna Interactive teamed up with Cats Protection to raise money for homeless cats.
You'll need to collect a series of items in Stray. Here's how to get the Poncho, Detergent, and Electric Cable.
Jump up and grab the Super Spirit Detergent bottle next to the Super Spirit box. Slide through the open door and go up the stairs. Scratch on the door and a robot will answer. With your Electric Cable stowed in B12’s backpack, head back to the Guardian and look for a signpost. Talk to them and the game will prompt you to meow. Hit the meow button just before the robot throws and it’ll drop a paint can onto the street.
Unless you've been unplugged from the internet for the past few days, you've probably noticed that pretty much everybody loves Stray, an adventure game ...
There is clearly a big appetite for games starring cats (which we argue is much better than a game starring a dog (opens in new tab)). It also helps that Stray's feline hero is one of the most convincingly animated animals I've ever seen in a game. Hype for Stray has been slowly building over the past year as the occasional gameplay trailer reminded us how fun it sounds to navigate a dangerous post-apocalyptic world as an adorable kitty-cat. Stray's launch appears to be landing on its feet too.
Story Memories (Automatically Obtained). Memory 01; Memory 02; Memory 03 · Slums Memories. Memory 06; Memory 07 · Rooftops Memories. Memory 13; Memory 14 · Dead ...
Inspect it to obtain the Memory. Head back to the Nightclub, then circle to the back alley to the right. Inspect it to obtain the Memory. Follow it through to the other side, then hop across to the railing and inspect the glowing light to obtain the Memory. Jump to the small gap near the ceiling, then crawl around to the right to find the Memory. Inspect it to obtain the Memory. Memory 20 is located in Antvillage on the lowest level. Memory 18 can be found in The Sewers. After Momo opens the gate and you have to go on without him, you'll jump up onto a walkway and turn left. This memory is automatically obtained as part of the story. This memory is automatically obtained as part of the story. This memory is automatically obtained as part of the story. Right after you meet up with B-12 in The Flat, you'll go outside and hop in the bucket to cross the long rope.
With how quickly the internet has fallen in love with Stray, a sequel seems possible, and BlueTwelve should add cat customization if it happens.
These would be small adjustments, and players could choose a balanced personality to have access to all the possible traits, but the option would be yet another way to give the cat a unique identity. Many cats have distinct voices, so letting players control the noises their protagonist makes would be another fun touch that allows gamers to fully embody their pets. Outfits could be a fun addition, too, giving players a chance to wear scarves, hats, and other cosmetics as they crawl around. To be fair, there is likely a good reason why the cat in Stray is not customizable. From a meow button to pushing things over to nuzzling up against humanoid robots, players can do everything cats are known to do in the real world. Stray had already charmed many gamers before release, as the premise of controlling a cat in a cyberpunk world was intriguing enough on its own.
'Stray,' an action-adventure cat game, has gone viral thanks to how well it resonates with owners' feline companions. Here's how cats are reacting to Stray.
It’s partially because the developers made the sounds so true to life that the cats are drawn to the screen. “So this being our first game, we feel that the best course is to see what happens and react to this,” he said. Some cats crowded with their siblings next to the screen or simply sat next to the television for support. Even before the internet flooded with players’ cat reactions, Inverse writer Joseph’s cat, Moses, sat in front of the screen to prevent his owner from paying too much attention to another cat. Since Stray launched on July 19, gamers have started sharing photos and videos of their cats reacting to Stray on social media. In fact, cats seem to agree with how well they pulled it off!
In order to find Energy Drink Cans to spend at the marketplace, Stray players will need to track down four special vending machines around the slums.
- Players will be able to find a vending machine near Morusque, the guitar-playing robot for whomStray players need to collect sheet music. Upon finding a working vending machine, players will need to press the Triangle button to claw at its keypad, which will result in a single can of energy drink coming out of the machine. - To find the hidden vending machine, players will need to look for some stairs leading up into an alleyway not too far from the laundromat. There should be some wooden beams directly above them here, which they'll be able to get onto with the help of some nearby boxes. Rather than foraging through trash piles or heading to the local bar, players will instead need to find special vending machines in order to get cans. Unfortunately, however, it's not immediately obvious how to find Energy Drink Cans in Stray.
There are six badges to can collect in Stray. Only one of which (the Outsider Badge) is necessary to complete the story and is obtained automatically. To.
The Neco Badge can be obtained in Chapter 10 - Midtown when you infiltrate the Neco Corporation building to steal the atomic battery for Clementine. When you reach the third room, talk to a nearby Robot to find that he’s lost his keys, and needs help locating them. When it looks right, dart left and jump up to the bar that will swivel forward to let you jump to the small platform with a lever on it. The Police Badge can be obtained in Chapter 10 - Midtown. Go to the alley between the clothing shop and security checkpoint, head to the back to find an Outsider mural. Search the far back corner carefully, and you can spot a tiny barred window above a red pipe to jump through. The Music Badge is obtained by collecting all 8 music sheets during your first or second visit to the Slums, either in Chapter 4 or Chapter 6. There are six badges to can collect in Stray. Only one of which (the Outsider Badge) is necessary to complete the story and is obtained automatically.
Stray players who are hoping to unlock the Scratch trophy will need to scratch the vinyl in the club, but it's not immediately obvious how to do so.
After placing the record onto the one on the left, a new track will begin playing and players will be able to unlock the "Scratch" trophy by pressing the Triangle button and then tapping the shoulder buttons as prompted. They'll need to pick it up by pressing the Triangle button and then carry it over to the turntables up on the stage. There are actually two trophies tied to the act of scratching, the first of which, "Territory," requires players to scratch at least once in all twelve chapters of Stray. Tho unlock the other, players will need to scratch the vinyl record while inside the club in Chapter 10.
Our Stray Ending Explained guide entails everything we can make of the cliffhanger ending players get to see while playing Stray.
The realization that we won’t get to watch our kitty cat get back together with the rest of his family hit us like a punch in the gut. Stray may be played on PlayStation as well as the PC, and if you have PS Plus Extra, it is completely free to use. However, right now we can make this much of it from the narrative that players get to see at the end of Stray. That is why we have tried our best to interpret the cliffhanger ending of Stray and explained things to the player base of the game. Therefore, it is 100% possible for the cat in Stray to die while players venture into the large cyberpunk metropolis; however, this death is just momentary and not very horrific. There are antagonists in the game called Zurks, and they are able to assault the cat.
Now buy the Electric Cable from Azooz, and take it to Grandma, who can be found just past Elliot Programming, at the end of the path. The scene will fade, and ...
Now buy the Electric Cable from Azooz, and take it to Grandma, who can be found just past Elliot Programming, at the end of the path. Inspect the table by the window for the detergent. Knock the box down to reveal the broken tracker, and show it to Seamus. Now you'll need to fix it. From Seamus' flat, climb up the buildings on the right side and head over to the two Companions throwing paint buckets across the alley. The bucket will smash on the street below, causing Kosma, the proprietor of Super Spirit Laundry, to rush outside, shaking his fists, and start cleaning up the mess. You'll need to enter a digicode to open the door in the wall.