I fell for this pitch once. It was 2005, and the game was Spore—SimCity creator Will Wright's ambitious recreation of life from microscopic organism up to ...
For a game about the breathtaking majesty of space exploration, Starfield has so far shown little that actually stirs the imagination. The worst is discovering that the answer, 99% of the time, is "another boring rock." "Spore promised us the Moon, and several years later, returned with some big boring rock," Rick Lane wrote in a retrospective a few years ago. It was 2005, and the game was Spore—SimCity creator Will Wright's ambitious recreation of life from microscopic organism up to the level of galactic traveler. And I guess in a sense it was: 17 years later, Bethesda's next big RPG is making the same mistake Spore did, hyping up mind-blowing scale as an awesome feature. I watched this entire 35-minute presentation (opens in new tab) enraptured, completely bowled over and convinced that Spore was the future of videogames.
Starfield is the biggest Bethesda RPG yet, but is there enough room in the game for any multiplayer?
One of the best things about Bethesda RPGs is that they allow you to lose yourself in a world free of player-generated distractions, and it certainly seems like that’s what Starfield will try to offer when the game is released sometime next year. Finally, since Starfield is coming to PC, there is a very good chance that someone will inevitably create some kind of multiplayer mod for it. Of course, hearing that the game is that large made quite a few people wonder if Starfield will actually let you explore that massive universe with friends via some kind of multiplayer or co-op mode.
Following Starfield and Bethesda boss Todd Howard's appearances during the Xbox and Bethesda Showcase 2022, a new phrase has started trending on Twitter. 'No ...
This isn’t necessarily a bad thing though, as also revealed via a Twitter search was that some people are happy to see Starfield giving off glimmers of the two other action-adventure games. Finally, we also found out that Starfield lets you build and fly your own spaceships, which are also customizable. A number of Twitter users began sharing the phase as an obvious nod to how the latest Starfield trailer gives off major No Man’s Sky and Skyrim vibes.
Following a delay to 2023, we finally get a real good look at the Skyrim dev's first new RPG series in 25 years.
There are now new rumors thanks to a Game Pass signup page spotted on Reddit suggesting “the first half” could mean “early 2023.” Whether these rumors hold any water remains to be seen, but according to GamesRadar, director Todd Howard said during a media briefing ahead of zombie E3 that the team is “putting the finishing touches on Starfield.” Set beyond the Solar System, you play as a customizable character who’s a member of a space-exploring organization called Constellation. The game can be played in either first- or third-person, similar to other Bethesda games including The Elder Scrolls Online and Fallout 76. After some preamble, Xbox boss Phil Spencer introduced a short Starfield sizzle reel before director Todd Howard took to the stage to show off the game in action.
Starfield is, naturally, set in space where players will take on the role of a last group of explorers. Described as “Skyrim in space,” by game director Todd ...
You can land and explore freely on all the planets in the system of Starfield, and Bethesda says there are more than 1,000 planets all open for players to explore. You can also build your own space ships, choose your crew members, and completely customize the look and layout of the ship. You can build your own outpost for resource generation across the planets, and you can hire characters you meet to keep them up and running. You meet them in the capital city of New Atlantis, where you’ll discover that this group of explorers is hunting for artifacts across the systems of Starfield. What are these artifacts being used for? You’ll pick three traits to customize for your character and the skill system will include unlocks and separate ranks. Powered by Bethesda’s new Creation Engine 2, the first Starfield gameplay shows a player freely roaming around in both first- and third-person views, collecting resources, and disturbing creatures that are also foraging on Starfield’s many planets.
Starfield dropped its most comprehensive trailer yet during the Xbox & Bethesda Games Showcase on Sunday. It includes a look at combat, character generation ...
“These decisions are hard on teams making the games & our fans,” Spencer wrote on social media at the time. The lengthy trailer, shown during a joint presentation with other Xbox Game Studios projects, and timed to coincide with the Summer Games Fest, also established the game’s storyline. In a presentation livestreamed on Sunday, game director Todd Howard lifted the cover off the highly anticipated game to reveal flyable, customizable starships as well as 100 star systems and more than 1,000 different worlds to explore.
Publisher Bethesda Softworks and developer Bethesdsa Game Studios have released the 15-minute gameplay reveal for open-world space action RPG Starfield.
Watch the footage below. In this next generation role-playing game set amongst the stars, create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest mystery. Humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people.
Todd Howard, head of Bethesda Game Studios, showed off some new scenes from Starfield, the highly anticipated game coming for Xbox.
Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. “It’s hard for us to express how excited all of us at Bethesda to be with you today,” Howard said. The company made the announcement at its Xbox and Bethesda Game Showcase today. In this next generation role-playing game set amongst the stars, create any character you want and explore with freedom as you embark on an epic journey to answer humanity’s greatest mystery. The astronaut shoots one enemy, setting them on fire and then blasting them into the sky.
A lot of eager gamers got their wish as long-awaited space RPG Starfield finally showed off some gameplay footage today at the Xbox and Bethesda Showcase.
Fallout in space has some appeal, and a while ago I wrote that I'm glad it's coming out before The Elder Scrolls 6. We didn't get any sort of feel for characters you meet—I would have loved to see a single, unbroken conversation with an NPC instead of the combat segments—or what the planets will have to keep us occupied beyond gathering resources and shooting alien critters. And as Fallout 4 and Fallout 76 have settlements, you'll be able to build multiple outposts on different planets in Starfield, hire NPCs to work there, and use your outposts to generate resources. There's a silly-yet-futuristic version of Bethesda's lockpicking game as the player opens a weapon case to retrieve a gun, and while it's not shown in the trailer there are lots of tables, desks, cabinets, and boxes in the lab, so I imagine Fallout's junk-gathering system will play a role. Scanning a ship brings up a radio transmission from Vasco (who I assume is still minding your ship) informing you of the ship-owner's faction: in this case, pirates. There's also some scanning and mining for iron with a laser, again, reminiscent of No Man's Sky (though plenty of futuristic survival games do this too).
While we've seen multiple in-engine shots, we've never seem what the moment-to-moment experience of playing Starfield will be, until today's Xbox-Bethesda ...
The gameplay then showcased some of the shooter combat, with the player fighting off a group of pirates and swapping between first- and third-person gameplay. After opening on a gorgeous moon landscape, we looked at exploration of the world, including examining local creatures, mining for resources and invading a hostile base. Head of Xbox Phil Spencer promised the company would do better after the delay.