MultiVersus

2022 - 5 - 20

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Image courtesy of "The Verge"

MultiVersus is a shameless mashup of Space Jam and Smash Bros ... (The Verge)

MultiVersus is a Smash Bros.-style fighting game starring WB characters like Batman, Shaggy, Harley Quinn, and Arya Stark. It goes into open beta in July on ...

It’s far too early to tell if that’ll actually happen, of course, but the pieces are there — and the field is wide open given the uncertain future of Smash. You’ll be able to check it out for yourself soon enough. This doesn’t mean that MultiVersus is the better game, of course, but it does have the opportunity to hit a big audience, much in the same way that Fortnite was able to eventually dwarf the battle royale games that came before it. I’ve only played with strangers so far, so the matches didn’t have much in the way of coordination. (Though I did win a few matches early on by being a button masher.) I haven’t played enough to really dig into the nuances of the gameplay, but it has felt like a surprisingly solid fighter with a good amount of variety for the attacks and characters. This means that instead of Super Mario getting beat up by Sephiroth, you have Shaggy and Wonder Woman teaming up to fight Arya Stark and Bugs Bunny in the Batcave. It’s strange and crass but also feels right at home in a world of Fortnite, Space Jam, Doctor Strange, and Rescue Rangers. As shameless as it may be, though, after spending some time with the MultiVersus, I’m starting to think that it could end up being a big hit. It is, very clearly, designed to be like Super Smash. Bros., only with Warner Bros. characters in place of those from Nintendo and other classic video games.

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Image courtesy of "Polygon"

WB's MultiVersus included Ultra Instinct Shaggy from the beginning (Polygon)

Warner Bros.' take on the platform fighter — a Super Smash Bros.-like game starring Batman, Bugs Bunny, Arya Stark, et al. — has a long list of potential ...

The fighting game features a team-based 2v2 format, as well as 1v1 and four-player free-for-all modes. Interested players can register for a spot in the closed alpha at MultiVersus’ official website. All of these factors kind of come in to [determine] who’s coming to MultiVersus next.” “In very early discussions of what characters we’d want to bring to the table, we were looking at a Change.org petition that had just a crazy number of signatures on it. “There are just so many to choose from, and unfortunately, we sometimes have to say no to something to get something else in. But we definitely look at what’s the community looking for. [...] This is something that the community wants, and we’re not here to say that we’re above that. We intend to grow this game over time, so more and more characters can come in. The community would love it.’ And there was no pushback [from Warner Bros.] at all on that. Is there a particular character mechanic [that’s missing]? Do we need more assassins? More than 380,000 Change.org petitioners later lobbied Warner Bros. and Mortal Kombat developer NetherRealm Studios to put Ultra Instinct Shaggy in Mortal Kombat 11. Warner Bros.’ take on the platform fighter — a Super Smash Bros.-like game starring Batman, Bugs Bunny, Arya Stark, et al.

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Image courtesy of "Forbes"

'MultiVersus' Preview: A Possible Smash Successor Enters The Arena (Forbes)

MultiVersus is a new platform fighter from Warner Bros. Interactive Entertainment and Player First Games. Before the closed alpha got underway today, ...

She’s an all-rounder who has a nice blend of close-quarters and ranged moves, and she’s effective in the air too. The customization also extends to a perk system and levelling up each character. It’s already fun for me, a relative newcomer to the scene. It’s a bit of a blow that some of the characters people will be most excited to try, like Superman and Batman, aren’t available at the outset. There’s a deep, deep well of IP for the developers to pull from to build out the roster. The initial roster is solid, with a nice blend of big names and some more unexpected characters. Fingers crossed we’ll see the likes of Beetlejuice, Ace Ventura, Wicked Witch of the West, Gizmo and Daenerys Targaryen down the line. The core mode is a 2v2 battle where teams race to knock their enemies off of the map a total of four times. That’s not a big issue, though, since anyone who takes any competitive game seriously is going to put a lot of time into understanding the intricacies of each fighter. I am not, by any stretch of the imagination, a fighting game expert. The core controls are similar to Smash as well, with attacks and specials each tied to a single button and directional inputs. So, you’ll see the likes of Superman taking on Steven Universe, Harley Quinn fighting Scooby Doo’s Velma and, perhaps most bizarrely of all, Tom and Jerry not fighting each other but instead working as a team controlled by one player.

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Image courtesy of "PC Gamer"

MultiVersus is a shockingly good fighting game with tanks, supports ... (PC Gamer)

Steven Universes' Garnet and Adventure Times Jake face the camera in MultiVersus trailer. (Image credit: Warner Bros. Games). If Fortnite and ...

MultiVersus isn't a mindblowing idea for a game—on its face, it's very similar to the recent and kind of terrible Nickelodeon fighting game from last year. If you're not a fan of its colorful sheen—which is unabashedly Fortnite—you probably won't be swayed by anything in MultiVersus. It's a game that requires you to take that leap and bask in its absurdity. MultiVersus deploys its unmistakable characters as a trojan horse for a game that's actually more interested in the intricate dance of an expertly made fighting game made for people who aren't already obsessed with fighting games. That Hanna Barbera attitude, which underlines the playfulness and mayhem in a bunch of cartoon characters beating the snot out of each other, is everywhere in MultiVersus. It gives the entire game a loose, but important, consistency, and has me eager to spend hours with everyone on the roster so far. If you want to stay back and look for opportunities to join the fray, support is the answer. That quick ability to read how a game is playing out is exactly the kind of instinctual strategy and teamwork (for all I know the Velma was aggressive to make up for my initial passiveness) that MultiVersus promotes.

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Image courtesy of "Rock Paper Shotgun"

MultiVersus is a free-to-play Smash Bros-like that's come out swinging (Rock Paper Shotgun)

To its credit, MultiVersus has the Super Smash Bros likeness down to a tee, with a grid of Warner Bros character icons to choose from such as, errr, Bugs Bunny!

Still, the fact it all costs nothing at all does help to smooth things out in a different way, and from what I've played so far, I think MultiVersus is a cracking Super Smash Bros-like with strong personality and presentation. Another slight rework to the Smash Bros framework is in the UI. MultiVersus pops each character's damage numbers under their person at all times, where Smash Bros stuck them in a static row at the bottom of the screen. Thing is, being a Smash Bros-style game still ends up invoking tough comparison in terms of gameplay feel, and in the long term this could be where MultiVersus falls down. Win or lose with a certain character and you'll net them EXP. Level them up and you'll earn specific perks that you can equip before a match begins, like "10% more damage in mid-air". It's an odd decision, as fighting games like this often tick because everyone's on a level playing field, especially if you're playing online. While it may be easy to dismiss Multiversus as a mere Smash Bros knock-off, the game does do a decent job of trying to iterate on Nintendo's iconic formula. MultiVersus is Warner Bros' spin on a Super Smash Bros-like that's free-to-play and features an all-star mishmash of franchises: Scooby Doo, Game Of Thrones, Adventure Time. Everyone is here!

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Image courtesy of "Distractify"

Check out Our First Impressions of the 'MultiVersus' Closed Alpha (Distractify)

These characters are fully voiced, with celebrities like Maisie Williams and Matthew Lillard reprising their live-action roles as Arya Stark and Shaggy, ...

Thus far, our first look at MultiVersus has made us even more excited for the game to come out in full. Even the live-action characters fit surprisingly well with the cast. The game also features a 1v1 and free-for-all mode for more traditional platform fighting fans, but the potential for some tricky and rewarding co-op combos is very enticing. Learning how different characters work is a fun experiment in both understanding the mechanics and seeing if your favorite Steven Universe scene made it into the game. As a free-to-play game, the alpha provides previews of many typical freemium features like a Battle Pass and player experience. The game places a heavy emphasis on 2v2 team matches.

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Image courtesy of "Gaming INTEL"

MultiVersus – How to Play Closed Alpha & Get Invite Code (Gaming INTEL)

MultiVersus Closed Alpha is now live and there are several ways in which players can get their invite codes to participate in this alpha.

- Currently, MultiVersus offers Xbox (One and Series X If one of your friends has already received a code, they can send invite codes to up to three friends. NOTE: This process does not guarantee you will get a code.

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Image courtesy of "Den of Geek US"

Multiversus: Every Alpha Character Ranked Hardest to Easiest (Den of Geek US)

The Multiversus roster is loaded with famous characters, but some of the game's pop culture icons are easier to learn than others.

Getting the most out of him means learning to dodge incoming attacks so that you can generate a shield that protects both you and your partner. There’s just a lot to keep up with when you decide to play as Tom and Jerry. Many of their abilities often leave one character or the other vulnerable, and they often depend on the confusion of the average battle for attack windows. That means that you’re going to have to work to keep your distance while managing the cooldowns and ranges of some special abilities. As a Bruiser character, Garnet is designed to get in close and deal tremendous amounts of damage with powerful attacks. He has access to some notable ranged attacks, but they’re a little slow and lack the “get away from me now” appeal of other ranged abilities. She’s an Assasin character with access to a simple buff, a vertical strike, and a basic projectile. As long as you’re ok with relying on a few basic (and still fairly strong) attacks while you’re figuring out the timing of his transformation abilities, you should be ok. However, her simplest attacks can do a lot of the legwork, and she’s a great option for those looking to assist a more experienced partner. Fortunately, most of Finn’s attacks are designed to allow him to stay on the move and safely generate a respectable amount of coins. That means she’s not only naturally able to take more punishment than non-Tank characters but also come equipped with a variety of useful moves that offer additional defenses or can keep opponents at a distance. Your rage meter fills up pretty quickly through the natural course of play, and it’s easy enough to spot opportunities to fill it from a distance. While properly playing Shaggy means learning to spot opportunities to fill that rage meter as fast as possible, it’s really not that complicated of a mechanic.

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Image courtesy of "GameSpot"

MultiVersus Developers Are Using Community Feedback To Make ... (GameSpot)

We sat down with the creative director for Warner Bros.' new fighter to talk roster, netcode, and more.

With that said, we're trying to make the best service game we can, with the goal being to make the best live-service game ever. From the ground up we've had to relearn a lot of different things, including how we actually develop the game with the netcode. All of my friendships involve playing games in some way, it's important to my social life, and we wanted to bring that experience to the fighting game and platform fighter genre. There's a ton of history in these characters, and we want to make sure that we are developing the character in a way that is true to the actual character itself. Because of that, we want to make something that focuses on playing with friends, having a shared objective, and interacting with them. And that's a big part of it, making sure the characters are part of the world, interacting and responding to things that are happening as well as who they're with. After another pass we went back to the community, and they said we were going in the right direction, until finally we came out with the revised model of the character. It starts with gameplay and the way the character looks, and then with voice acting we make sure that they're fully realized as a character and that they deserve to be part of the roster. A big part of that is removing as many barriers to playing the game as possible and introducing this genre to as many players as possible. But internally, when we're looking at that character, we had the inspiration of "what if we could make a character with no physical attacks whatsoever?" That's just not something that I think would be foremost on players, but we thought that we could make something that would surprise and delight players, and that's why we opted to make Velma as part of the cast. Can we make this character play the way that you think that the character should play?"

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Image courtesy of "Looper"

MultiVersus First Impressions Are Looking Good (Looper)

Critics and fans got their hands on more footage from MultiVersus, and some think it could set itself apart from other fighting games based on good ...

Heavily noted similarities to "Super Smash Bros." aside, the developers appeared to push for a unique experience overall, especially with a dedicated team mode unlike any fighting games before it. In Webster's experience, the game's "real advantage" over "Smash Bros." was in the F2P model and how the game will feature complete cross-play functionality. Makar reported on the game's emphasis on team building, with each character having a unique ability to buff their teammates attack, defense and other capabilities. Andrew Webster of The Verge wrote that "there's very little that's original" regarding how the game plays, but believed it could become "a big hit" regardless. Critics pointed out the similarities to " Super Smash Bros." at length, but with several gameplay twists that set "MultiVersus" apart from the Nintendo franchise, and even " Nickelodeon All-Star Brawl." Other writers, like GameSpot's Jason Fanelli, similarly wrote that the game could "glimpse at the future of fighting games."

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Image courtesy of "IGN"

Multiversus Preview - IGN (IGN)

Enter MultiVersus: A free-to-play crossover platform fighter that brings together the worlds of WB-owned properties like Looney Tunes, the DC Universe, Scooby- ...

Its 2v2 mechanics are well designed and add new wrinkles to a familiar formula, its roster of characters is a wonderful mix of the new and the nostalgic, and its gameplay is immediately pick up and play friendly while still having plenty of tech for the more hardcore to dig into. Tom and Jerry is one of the most interesting examples, with the player only being in direct control of Tom, but using Jerry as both a projectile and a tool that can be called upon for a variety of other projectiles that can hit from unexpected angles. There are perks that can be equipped to characters that can slightly bolster their stats and add new properties to moves, but those can only be earned by playing with those characters and leveling up their character specific progression track. In addition to that, Steven can also place a healing zone on the ground that heals both him and his partner, he can put out a bomb that can be picked up by his teammate and delivered to the opponents, and he can shoot out a shield projectile that can grant a teammate armor if it passes through them. What this means is that aerial mobility is huge in MultiVersus. There’s no such thing as a character with a bad recovery, because every character has generally the same powerful tools to get back to the stage, and on the flip side of that, every character is also able to be super aggressive off-stage. That alone is enough to grab my attention, but the big question is whether MultiVersus will be able to hold its own with its core gameplay, progression mechanics, and free-to-play monetization plans.

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Image courtesy of "Ars Technica"

Multiversus hands-on: Finally, a compelling Smash Bros. clone (Ars Technica)

Yes, the Warner Bros. pastiche is weird. But its co-op arena battling is refined.

The biggest differences in Multiversus come from the game's focus on two-on-two fighting, as opposed to the one-on-one and free-for-all combat traditionally seen in Smash clones. A default "grab" button doesn't exist in this game, either; certain characters have grabs as special abilities instead. Most of the "arena fighter" genre basics, as established by Smash Bros., are accounted for in WB's latest fighting game.

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Image courtesy of "Video Games Chronicle"

MultiVersus guide: The best character to play in MultiVersus (Video Games Chronicle)

This MultiVersus guide will give you all the character tips, strategies and information you need for each fighter and their moves.

- Finn guide - Batman guide Note: This guide currently relates to the closed alpha for MultiVersus, and details are subject to change in the future.

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